Take-Two Interactive Software stock: growth
TTWOTake-Two Interactive Software reported $6.66B in revenue for fiscal 2026, up 18.2% on the prior year, up 14.6% a year on average over up to five years.
Daily figure as of 13 Nov 2026
Growth per year by period
What reaches shareholders is growth per share: buybacks lift it, new shares dilute it.
| since 2021 | since 2016 | since 2007 | |
|---|---|---|---|
| Revenue | 14.6% | 16.8% | 10.3% |
| Revenue per share | 4.1% | 7.8% | 4.2% |
| Earnings | no data | no data | no data |
| Earnings per share | no data | no data | no data |
| Free cash flow | −11.4% | 7.5% | 18.5% |
| Free cash flow per share | −19.5% | −0.8% | 12.0% |
Fiscal years at a glance
How revenue and earnings grow
- Revenue
- Earnings
- Free cash flow
Figures as a table
| Year | Revenue | Earnings | Free cash flow |
|---|---|---|---|
| 2007 | $1.04B | −$184.89M | $18.28M |
| 2008 | $981.79M | −$138.41M | −$85.64M |
| 2009 | $1.54B | $97.1M | $131.65M |
| 2010 | $968.49M | −$137.93M | −$227.19M |
| 2011 | $1.14B | $48.46M | $125.15M |
| 2012 | $825.82M | −$108.82M | −$95.75M |
| 2013 | $1.21B | −$29.49M | −$21.39M |
| 2014 | $2.35B | $361.61M | $670.45M |
| 2015 | $1.08B | −$279.47M | $163.31M |
| 2016 | $1.41B | −$8.3M | $224.03M |
| 2017 | $1.78B | $67.3M | $386.74M |
| 2018 | $1.79B | $173.53M | $406.01M |
| 2019 | $2.67B | $333.84M | $776.55M |
| 2020 | $3.09B | $404.46M | $632.29M |
| 2021 | $3.37B | $588.9M | $843.4M |
| 2022 | $3.5B | $418M | $99.4M |
| 2023 | $5.35B | −$1.12B | −$203.1M |
| 2024 | $5.35B | −$3.74B | −$157.8M |
| 2025 | $5.63B | −$4.48B | −$214.6M |
| 2026 | $6.66B | −$298.2M | $461.5M |
Revenue by segment
How Take-Two Interactive Software, Inc. makes its money and how that has shifted. Names are as the company reports them.
- Mobile50%
- Console39%
- P C And Other Products11%
Figures as a table
| 2022 | 2023 | 2024 | 2025 | 2026 | Share 2026 | |
|---|---|---|---|---|---|---|
| Mobile | $403.44M | $2.54B | $2.75B | $2.94B | $3.33B | 50.1% |
| Console | $2.53B | $2.3B | $2.17B | $2.1B | $2.6B | 39% |
| P C And Other Products | $572.51M | $507.5M | $434.3M | $592.5M | $726.1M | 10.9% |
| Total revenue | $3.5B | $5.35B | $5.35B | $5.63B | $6.66B | 100% |
Revenue by region
Where Take-Two Interactive Software, Inc. generates its revenue.
- United States59%
- Outside the US41%
Figures as a table
| 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Share 2026 | |
|---|---|---|---|---|---|---|---|---|---|
| United States | $1.43B | $1.78B | $2.02B | $2.1B | $3.36B | $3.28B | $3.41B | $3.94B | 59.2% |
| Outside the US | $1.24B | $1.31B | $1.36B | $1.4B | $1.99B | $2.07B | $2.23B | $2.72B | 40.8% |
| Total revenue | $2.67B | $3.09B | $3.37B | $3.5B | $5.35B | $5.35B | $5.63B | $6.66B | 100% |
Data status and sources
- Score
- Daily value of 13 Nov 2026, recalculated nightly
- Price
- Closing price of 12 Nov 2026
- Latest annual report
- Fiscal year 2026, period end 31 Mar 2026
- Source
- Financial statements, ratios and prices from Financial Modeling Prep (FMP), based on the company's reports. MEQIRI calculates the score and fair value from them.
Mandatory disclosures for this rating
- ; time horizon around 12 months
- Rated Weak, published since 7 Nov 2026 (in the score history since 31 Aug 2022)
- Valuation signal Overvalued since 7 Nov 2026
- End-of-day prices, metrics cached for up to 24 hours
- Score and fair value are estimates from a disclosed model. They are not facts and not a price target.
- Produced by SSM Ventures UG (haftungsbeschränkt), responsible person Sven Brostmeyer, Managing Director, automatically according to the disclosed model.
- Not investment advice. Losses up to and including a total loss are possible. Personal circumstances are not considered.
