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GameStop stock: growth
GMEGameStop reported $3.63B in revenue for fiscal 2025, down 5.1% on the prior year, down 6.5% a year on average over up to five years.
Daily figure as of 13 Nov 2026
Revenue (Annual rate)
−2%
per year from 2006 to 2025, per share −0.5%
Earnings (Annual rate)
5.3%
per year from 2006 to 2025, per share 6.9%
Free cash flow (Annual rate)
3.9%
per year from 2006 to 2025, per share 5.5%
Growth per year by period
What reaches shareholders is growth per share: buybacks lift it, new shares dilute it.
| since 2020 | since 2015 | since 2006 | |
|---|---|---|---|
| Revenue | −6.5% | −9.0% | −2.0% |
| Revenue per share | −16.2% | −9.5% | −0.5% |
| Earnings | no data | 0.4% | 5.3% |
| Earnings per share | no data | −0.2% | 6.9% |
| Free cash flow | 56.5% | 2.1% | 3.9% |
| Free cash flow per share | 40.4% | 1.6% | 5.5% |
Fiscal years at a glance
How revenue and earnings grow
- Revenue
- Earnings
- Free cash flow
Figures as a table
| Year | Revenue | Earnings | Free cash flow |
|---|---|---|---|
| 2006 | $5.32B | $158.25M | $289.57M |
| 2007 | $7.09B | $288.29M | $327.16M |
| 2008 | $8.81B | $398.28M | $366.04M |
| 2009 | $9.08B | $377.27M | $480.4M |
| 2010 | $9.47B | $408M | $393.6M |
| 2011 | $9.55B | $339.9M | $476.7M |
| 2012 | $8.89B | −$269.7M | $470.6M |
| 2013 | $9.04B | $354.2M | $637.1M |
| 2014 | $9.3B | $393.1M | $320.9M |
| 2015 | $9.36B | $402.8M | $483.6M |
| 2016 | $7.97B | $353.2M | $394.4M |
| 2017 | $8.55B | $34.7M | $321.5M |
| 2018 | $8.29B | −$673M | $231.4M |
| 2019 | $6.47B | −$470.9M | −$493M |
| 2020 | $5.09B | −$215.3M | $63.7M |
| 2021 | $6.01B | −$381.3M | −$496.3M |
| 2022 | $5.93B | −$313.1M | $52.3M |
| 2023 | $5.27B | $6.7M | −$238.6M |
| 2024 | $3.82B | $131.3M | $129.6M |
| 2025 | $3.63B | $418.4M | $597.3M |
Revenue by segment
How GameStop Corp. makes its money and how that has shifted. Names are as the company reports them.
- New Video Game Hardware51%
- Collectibles29%
- Software20%
Figures as a table
| 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Share 2025 | |
|---|---|---|---|---|---|---|---|---|
| New Video Game Hardware | $2.72B | $2.53B | $3.17B | $3.14B | $3B | $2.1B | $1.84B | 50.7% |
| Collectibles | $737.5M | $579.9M | $824.2M | $964.6M | $754M | $717.9M | $1.06B | 29.2% |
| Software | $3.01B | $1.98B | $2.01B | $1.82B | $1.52B | $1.01B | $729.3M | 20.1% |
| Total revenue | $6.47B | $5.09B | $6.01B | $5.93B | $5.27B | $3.82B | $3.63B | 100% |
Revenue by region
Where GameStop Corp. generates its revenue.
- Video Game Brands - United States73%
- Video Game Brands - Australia14%
- Video Game Brands - Europe12%
- Video Game Brands - Canada1%
Figures as a table
| 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Share 2025 | |
|---|---|---|---|---|---|---|---|
| Video Game Brands - United States | $3.42B | $4.19B | $4.09B | $3.43B | $2.58B | $2.67B | 73.5% |
| Video Game Brands - Australia | $625.3M | $591.8M | $588.7M | $522.5M | $404.9M | $494.7M | 13.6% |
| Video Game Brands - Europe | $789M | $900.1M | $901.4M | $1.03B | $638.1M | $429.4M | 11.8% |
| Video Game Brands - Canada | $258.4M | $332.3M | $344.1M | $292.5M | $204.3M | $38.2M | 1.1% |
| Total revenue | $5.09B | $6.01B | $5.93B | $5.27B | $3.82B | $3.63B | 100% |
Data status and sources
- Score
- Daily value of 13 Nov 2026, recalculated nightly
- Price
- Closing price of 12 Nov 2026
- Latest annual report
- Fiscal year 2025, period end 31 Jan 2026
- Source
- Financial statements, ratios and prices from Financial Modeling Prep (FMP), based on the company's reports. MEQIRI calculates the score and fair value from them.
Mandatory disclosures for this rating
- ; time horizon around 12 months
- Rated Neutral, published since 7 Nov 2026 (in the score history since 5 Dec 2025)
- Valuation signal Undervalued since 7 Nov 2026
- End-of-day prices, metrics cached for up to 24 hours
- Score and fair value are estimates from a disclosed model. They are not facts and not a price target.
- Produced by SSM Ventures UG (haftungsbeschränkt), responsible person Sven Brostmeyer, Managing Director, automatically according to the disclosed model.
- Not investment advice. Losses up to and including a total loss are possible. Personal circumstances are not considered.
